![]() Use D3D11 to avoid this issue.Ĭompatibility can be assumed to align with the indicated revisions. Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. ![]() ![]() Disable this for proper emulation, at a performance penalty. The backdrop of the codec will be rendered wrong even with Hybrid XFB if "Store XFB Copies to Texture Only" is on. This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your own discretion. In order to avoid the bug altogether, enable XFB Real. While Virtual will display it correctly after setting it to Real, this only lasts for one loading zone, then you would have to toggle Real again to make Virtual work again. The backdrop of the codec screen that zooms in on Snake requires XFB set to real.
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